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If a parameter has been changed the yellow LED flashes. This indicates that that parameter will
be included in the memory.
Once you have set the look that you want use the Back key to go back to the previous menu:
You can use the Save key to store the look in the flash button you originally selected.
Alternatively you can use the Save As key to select where you wish to store the memory. You
can change to a different page if desired. Pushing a flash button will store the memory.
Continue to store some further looks so that we can put them into a sequence.
To replay a memory simply raise the fader associated with the memory. It is possible to play
back multiple memories. If you change pages the memory will remain outputting until the DMX
outputs are changed by a different memory outputting or until you move the fader associated
with the memory back to zero.
IMPORTANT INFORMATION
The Tiger console records only what is selected/tagged. The Yellow LED
will flash if that attribute is going to be included in the memory. If you wish
to include an attribute in the memory and the yellow LED is not flashing
then hold the button down for 2 second. To deselect an attribute so it is
not included in the memory hold the button down until the yellow LED
stops flashing.
By being able to record to parameter level the Tiger is a very powerful
console. It is possible for instance to make up looks that just have colors
recorded in them. You can also make up looks that just have positions
recorded. This means that it is possible for instance to have a position
sequence running as a chase and then manually change colours, beams
or other attributes. It is also possible to have a page chase running on top
of a sequence.
Please remember that only the fixtures selected/tagged will be recorded in
a memory.
Edit Fixtures 01-09
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