4 Galaxy II Operating Manual
Quick Cricket
The clock shows how long it takes to close the 15 through
20 and the bullseye. Three marks are required to close a
number, as in regular Cricket above. No points are scored
for extra hits on closed numbers. When a game is complet-
ed within the ten fastest times, an input screen appears,
where the player adds their name to the Top Ten List.
Section 3
Unpacking/Assembly
3.1 Unpacking
Unpack the machine per the instructions listed on the car-
ton.
3.2 Assembly
1. Insert the four set screws provided into the top of the
lower cabinet
2. Place the upper cabinet assembly on the lower cabinet.
3. Open the upper cabinet door and remove the monitor
bezel by lifting upward and outward.
4. Secure the upper cabinet to the lower cabinet using the
four wing nuts provided.
5. Feed the wiring harness and connector through the hole
in the upper cabinet to the lower cabinet and connect to
the coin door harness.
6. Replace the monitor bezel by placing the lower T-brack-
ets into the T-cutouts on the cabinet then rotate the top
inward. Align the plastic pins near the top of the bezel
with the holes in the cabinet and press the bezel flush.
Close the door to secure the bezel.
7. Install the rubber bumper on the back of the Galaxy II,
using the tiny screw hole on the right hand side of the
opening for the phone cord. This rubber piece is used to
make the Galaxy II square with the wall.
8. Place the throw line Eight feet (96”) from the center of
the bullseye. (See Figure 1)
IMPORTANT: The Galaxy II should not be operated until
it is placed with its back against a wall in an area where
bystanders will not get hit.
Section 4
Operation
4.1 Power Up
Once the machine is assembled and set in place, connect
the power cord to a wall outlet. Note: The outlet must
have an earth ground and be wired for the correct
polarity. The incoming line voltage is not switched and
power is immediately applied to the mainboard. The mon-
itor and target lights are controlled by the switch on the
back of the machine.
4.2 Game Play
Upon power-up, the machine is ready for play. Players
select their game and options using the on screen menus.
The up and down buttons are used to negotiate menus and
the enter button to make selections. On-screen instructions
are provided from the main menu.
4.3 Test/Setup Mode
To enter the test/setup mode, press the test button on the
main PC board. All game options and hardware tests are
selectable through software via the test/setup mode. The
flow chart in Appendix A shows functions of the test/setup
menus and where to access them. The following are
descriptions of the various options available in test/setup
mode. Use the chart and these descriptions as references
and follow the instructions on the screen to make changes
or view the settings. Generally the up and down buttons are
used to negotiate menus and the enter button to make selec-
tions or changes.
Back Of Game
Figure 1: Side view of play field