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2 Galaxy II Operating Manual
the same round options. The only difference is they have a
round limit of 10.
B. Cricket Games
Cricket is a game of skill and strategy played with the num-
bers 15 through 20 and the bullseye. A player must “mark”
each number three times before that number is “closed.” A
single counts one mark, a double two, and a triple three.
Points are scored every time a player hits a number he has
closed. Once all players have a number closed, no one can
score points on that number. The first player to close all the
numbers and the bullseye and have equal to or more points
than all his opponents is declared the winner.
Maximum points scored by players may be governed by a
preset spread limit in some games. Spread limits control
the point spread between players in an effort to keep the
better player from running up the score and over-extending
the game. For example: If player “A” has 89 points, then
player “B” cannot score more than 289 points under a 200
point spread limit. When a player reaches the spread limit,
he is forced to try and close another number, as no further
scoring is possible until the other player(s) add points to
their score. Spread limits can be toggled off or on in the
test/setup mode.
Cricket comes in six variations as described below.
Cricket 1 to 8 players
This is the basic version of Cricket. A 200 point spread
limit is the default.
Cut-throat Cricket 2 to 8 players
The object is to close all the numbers and have the lowest
score. Once a player closes a number, additional marks will
score points for opponents who have not closed that num-
ber. There is no point spread limit for this game.
Team Cricket 4 players
Played by four players as two teams. Each player marks
individually; however, team partners score together as a
team. Both partners must have a number closed before
either can score on that number. The team with all numbers
and the bullseye closed for both partners and equal or more
points is declared the winner. A 400 point spread limit is the
default.
Lowball Cricket 1 to 8 players
Playing numbers are 1 through 6 and the bullseye. If the
double bull is used, it will score 4 points for an outer and
8 points for an inner. Single bull scores 8 points for either.
The first player to close all the numbers and the bullseye
and has equal or more points than his opponents is
declared the winner.
N. Casual Mode Handicapping:
Players can now use handicaps in casual X01 and Cricket
games. Handicapped players playing X01 will have their
points reduced (i.e instead of having to shoot for 301 they
shoot for 201). Handicapped cricket players will get free
marks next to the numbers. This option must be enabled in
setup mode first (see page 6). The player then toggles the
handicap option On in the pregame screen. You can share
the handicap with a friend by setting the Handicapping to
TEAM in Cricket, or Stacked in X01. Once the game is
started enter in your MPR for cricket or PPD for X01 to
receive your handicaps. All calculations are based on
NDA guidelines.
2.2 Available Games
Available for play are all the old favorites and some new
challenging “speed” games. The games and their descrip-
tions are listed below:
A. 01 Games
The 01 family of games are count-down games for 1 to 8
players. Each player starts with 301, 501 or 701 points,
depending on the game chosen. The first player to reach
exactly zero, or the lowest score when the round limit is
reached is declared the winner.
The 01 games are available with the following opening
round options:
Open In: A hit on any numbered segment will begin the
count-down process.
Double In: The player must hit any double or the bullseye
to begin the count-down process.
Master In: The player must hit any double, triple or the
bullseye to begin the count-down process.
The 01 games are available with the following final round
options:
Open Out: Any segment that will bring the players score
to exactly zero can be used to “take the game
out.”
Double Out: Any double that will bring the player to
exactly zero must be used to “take the game
out.”
Master Out: Any double, triple or the bullseye that will
bring the players score to exactly zero must
be used to “take the game out.”
Note: Under the 501 menu there is 501 Open In/Open Out
Quickie and 501 Open In/ Master Out Quickie. These
games play the same as a normal 501 game with