A SERVICE OF

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65
INDIRECT FREE KICK/GOAL KICK
Aim
High pass/Cross (hold for increased power)
Ground pass
Call for a short free kick
THROW-IN
Aim throw
Short throw (to nearest player)
Manual short throw
(in direction you’re facing)
Long throw
Toggle receiver/thrower control
(switch control to a receiver in the
direction you’re facing)
CORNER
Lob cross (hold for increased power)
Add spin to lob cross (while powering kick)
Low cross
(double tap)
Ground cross
(triple tap)
Call for a short corner
Short corner
PENALTY KICK
Aim shot
(hold to aim further in any direction)
Shoot
Finesse/Placed shot
+
Chip shot
+
Stutter shot
(hold),
Dive (goalkeeper only)
Move along goal line (goalkeeper only)
COACHING TIP: PENALTIES
Aiming: By default, you start aiming at the middle of the goal. From the moment you start
powering up for a shot, you can move to aim anywhere inside the goal. The longer you
hold in any particular direction, the farther your shot goes in that direction. Be careful
with how long you hold , as letting go too soon results in a shot closer to the middle of
the goal, and holding it for too long causes you to miss the goal.
Saving: Committing to a save direction early allows you to reach farther and save shots
close to the corner of the goals. However, diving farther to the side makes it more difficult
to save shots aimed toward the middle of the goal.
If you think the kick taker is going for placement rather than power, you can try to react to
the shot by holding
in any direction after the ball has been kicked.
BE A PRO: GOALKEEPER
ATTACKING OFF THE BALL
Call for or suggest pass
Suggest through pass
Suggest cross
Suggest shot
Toggle camera target
DEFENDING OWN BOX
Dive
+ direction (hold)/ + direction (hold)
Auto positioning
(hold)
Slow movement facing the ball
+
Charge/punch
(hold)
Dive at feet
Anticipation save
2nd defender contain
Toggle camera target
COACHING TIP: BE A GOALKEEPER
Experiment with different levels of Save Assistance (Assisted, Semi-Assisted, and Manual)
to find what is right for your play-style and skill level.