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3 4
CROSSING
Cross (hold to determine distance)
F
Low cross (within cross zone) F (double tap)
Ground cross (within cross zone) F (triple tap)
Early cross (outside cross zone)
Q + F
Early low cross (outside cross zone) Q + F (double tap)
Early ground cross (outside cross zone) Q + F (triple tap)
DEFENDING
DEFENDING
Move player
left stick
Switch player
Q
Directional player switch
right stick
Sprint
R (hold)
Contain
S (hold)
Teammate contain
E (hold)
Tackle/Push or pull
A
Sliding tackle
F
Jockey
W (hold)
Running jockey
W + R (hold)
Clearance (when in possession in own half)
A
GOALKEEPING
Charge
D (hold)
Move/Aim kick or throw
left stick
Throw (hold to pass to the further of two
players)
S
Drop kick (while holding ball) A/F
Drop the ball (while holding ball)
D
Pick up the ball
(only when last played by an opponent)
E
Switch to goalkeeper SELECT
SET PIECES
DIRECT FREE KICK
Aim
left stick
Z/X
Curled shot (hold for increased power)
A
Driven shot (hold for increased power) Q + A
High pass/Cross (hold for increased power)
F
Add spin to ball (while powering kick) left stick
Ground pass
S
Change kick taker
R
Call 2nd kick taker
W
2nd kick taker curled shot
W + A
2nd kick taker driven shot
W + Q + A
2nd kick taker layoff pass
W + S
2nd kick taker layoff chip
W + F
2nd kick taker run over ball
W + A, S
Call 3rd kick taker
E
3rd kick taker curled shot
E + A
3rd kick taker driven shot
E + Q + A
3rd kick taker short pass
E + S
3rd kick taker lob pass
E + F
3rd kick taker run over ball
E + A, S
Jump wall (defense only)
D
Move wall (defense only) W/R
Wall charge (defense only)
S
Wall creep (defense only)
E
Add/remove player to wall (defense only) Q to select player, then left stick
COACHING TIP: ADDING ELEVATION AND SPIN
To add elevation to your shot, power it up for longer (but beware of overpowering) and
move the left stick to add sidespin, topspin, or backspin. Topspin can be employed to
bring a ball down quickly (e.g., after it has cleared the wall).